A Measured Analysis of Bloodborne’s Thematic Difficulty

To say From Software has a reputation for creating difficult video games would be a drastic understatement. In fact, their approach to game design, dating back to 2009’s Demon’s Souls, has almost singlehandedly reinvigorated the medium’s love for and awareness of challenge. Obviously, these games didn’t invent the concept of difficulty, nor was there any lack of difficulty in the medium to…